No servers. No setup. No internet required. Just pure solo RuneScape Classic gameplay — preserved and reimagined.
Features
Core
- 100% single-process design — no external DB, server, or internet required
- All core content including all 50 quests
- 18-skill bot system with auto-banking and combat support
- Batched skill actions (woodcutting, mining, cooking, etc.) using a tick-based batch system
- Resizable UI — drag to any window size (desktop) / pinch zoom (mobile)
- Full music — 55 MIDI tracks mapped to game regions
- Dynamic login screen
- Multi-account capable
- XP multiplier configurable 1x–50x
- Hardcore mode — death permanently deletes your save
- Enhanced poison system (6 damage per 15 seconds)
- Context-aware object interactions (pillars, crystals, vines, docks, traps, scaffolding)
Quality of Life
- Bank accessible anywhere via
::bank - Teleport utility via
::tele <area>or coordinates ::stuckto unstick your character- Item swapping in bank via right-click
- Bob's Axes stocks hatchets (Bronze → Rune) and pickaxes (Bronze → Rune)
- Admin account: create user named
rootfor all admin commands
Desktop (v2.7.0)
- Java 17+ required
- Launch via
run.sh(Linux/macOS) orrun.bat(Windows) - Resizable window with dynamic UI scaling
- Build from source with included compile command
Mobile (v2.7.0)
- Android 7.0+ (API 24) — ~6 MB
- Tap = left click, Long press = right click
- Double tap = toggle on-screen keyboard
- Pinch zoom in/out, two-finger drag to rotate camera
- All bot commands work identically to desktop
Bot System
- Auto-switch at 99: Bots automatically switch to next bot when skill reaches 99
- Teleport Home: Bots teleport back when exceeding 50 tiles from home
- Progression: Woodcutting → Mining → Fishing → Combat
- Home Locations: Seers (WC), Varrock (Mining), Catherby (Fishing), Lumbridge (FM/Prayer), Ardougne (Herblaw/Thieving), Gnome (Agility)
- Gathering:
::woodcut,::fish,::mine— auto-bank when inventory full - Combat:
::combat,::ranged,::magic— auto-eat food when HP drops - Production:
::cook,::fm,::smith,::fletch,::craft,::herblaw - Support:
::agility,::thieve,::prayer - Manage with
::bot start/stop/pause/status/list
Commands
::bank— open bank anywhere::tele <location>— teleport to named areas or coordinates::stuck— unstick character::pos— show current coordinates::toggleroofs— toggle roof rendering::mapedit— open real-time map editor- Admin (root):
::item,::npc,::object,::set,::addbank,::quest,::find, minimap right-click teleport
Changelog
v2.7.0
- Fix poison system from Sinister Chest (6 damage per 15 sec)
- Add context-aware NPC default responses
- Enhance object interactions (pillars, crystals, vines, docks, traps, scaffolding)
- Bot auto-switch at 99 and teleport home when too far
- Verified ~90% accurate to original RSC
v2.6.0
- Bot auto-switch at 99: Bots automatically switch to next bot when skill reaches 99
- Teleport Home: Bots teleport back when exceeding 50 tiles from home
- Progression: Woodcutting → Mining → Fishing → Combat
v2.5.0
- Fix TODOs and add sleeping HP restoration
- Add pottery crafting (potter's wheel and pottery oven)
- Fix hardcore retreat death bug
- Move HC badge below bag icon
Installation
Desktop
- Download
Single-RSC-v2.7.0.zipfrom GitHub releases - Extract the zip file
- Ensure Java 17+ is installed:
java -version - Run
run.sh(Linux/macOS) orrun.bat(Windows)
Mobile
- Download
Single-RSC-v2.7.0.apkfrom GitHub releases - Enable "Install from unknown sources" in Settings
- Open the APK file to install
- Launch the app from your app drawer
FAQ
Game won't start
Ensure Java 17+ is installed. Run java -version in your terminal to verify.
Black screen on mobile
Try restarting the app. If the issue persists, clear app data in Settings → Apps → Single-RSC → Clear Data.
How do I enable hardcore mode?
Create a character and look for the "Hardcore" checkbox on the character creation screen.
Can I play with friends?
Not currently. This is a single-player client only.
How do I report a bug?
Open an issue at github.com/kennethyork/Single-RSC/issues.
What makes Single-RSC better than other RSC single-player projects?
- Active development (last update May 2026)
- Mobile APK support
- Built-in bot system with auto-switch and teleport home
- Enhanced combat features (poison system)
- Desktop + Mobile releases
Screenshots